Releases September 29, 2026 · PC, PS5 & Xbox Series X|SPlatform details

Transport Fever 3 reference

Bigger maps.Or the same ones?

Transport Fever 3 arrives September 29, 2026 running the same engine, the same map ceiling and a new mod hub. This site tracks what Urban Games has actually confirmed, and says plainly where it hasn't.

Countdown to launch

13

29.09.2026

Windows · macOS · Linux · PlayStation 5 · Xbox Series X|S

Sep 29, 2026Release
PC · PS5 · XboxPlatforms
$49.99Price
300+Vehicles at launch

Transport Fever 3 - Tycoon Gameplay Overview, Transport Fever (official)

What is Transport Fever 3?

Transport Fever 3 is a transport and business simulation from the Swiss studio Urban Games, published by Paradox Interactive. You build rail, road, sea and air networks across a generated map, run the fleets that use them, and watch towns grow or stall depending on how well you serve them.

It is the fourth game in the series after Train Fever (2014), Transport Fever (2016) and Transport Fever 2 (2019). It is not a city builder. You never zone land or place individual houses. The city is something that reacts to you.

Release dateSeptember 29, 2026
DeveloperUrban Games, 25 people, Switzerland
PublisherParadox Interactive
PlatformsWindows, macOS, Linux, PlayStation 5, Xbox Series X|S
Price$49.99 standard, Deluxe Edition also available
PlayersSingle-player only
Vehicles at launchMore than 300
IndustriesMore than 30
EngineUrban Games' own, further optimised from Transport Fever 2

Sources: Steam store page, Paradox Interactive and the official First Look series.

The single most important thing to know

There is no multiplayer. Urban Games has said it is not planned for release or for afterwards. If you were hoping to run a network with a friend, that will not happen in this game. Everything else on this page is further down the list of what matters.

Transport Fever 3 Hands-On: The Biggest Changes Coming On Launch, Squirrel. Ninety minutes with the game at Gamescom, plus a conversation with Urban Games' community manager.

What is actually confirmed right now

QuestionAnswerStatus
When does it come out?September 29, 2026Confirmed
Is there multiplayer?No, not at launch or laterConfirmed
Are the maps bigger than Transport Fever 2?No, same largest sizeConfirmed
Is there a demo?No demo and no betaConfirmed
Does it use the Steam Workshop?No, an in-game mod hub insteadConfirmed
How many vehicles?Over 300 at launchConfirmed
Does it run on Mac and Linux?Yes, both nativelyConfirmed
Is it on Nintendo Switch?NoConfirmed
What is the minimum GPU?NVIDIA GeForce GTX 1060Confirmed
Is transport maintenance in?Yes, and neglected fleets get slower and louderConfirmed
Will there be DLC?Nothing announcedNot confirmed
What year does the campaign start?Urban Games has not published itNot confirmed

Any row marked Not confirmed means we could not find a published source. We say so rather than guessing.

What changed from Transport Fever 2

The engine is the same family and the map ceiling has not moved, which makes the changes that did happen easier to list. The economy was rebuilt around delivery deadlines. Towns now level up on experience points collected from every passenger and cargo item you deliver to them. Stations and road junctions became modular, and junctions can now cross at any angle.

The mod platform changed most of all. Transport Fever 2 lived on the Steam Workshop. Transport Fever 3 replaces that with an in-game mod hub that works on consoles and on GOG and Epic copies, and Urban Games has arranged over 50 curated mods for launch day.

  • Cargo has expected delivery times, and late deliveries cost you town growth
  • Rail has three track types rated by speed, each with its own pollution and maintenance cost
  • Cargo has expected delivery times, and late deliveries cost you town growth
  • Trams can run underground or switch to light rail independent of roads
  • Buildings can be locked to a historical style, so a city can keep its old face
  • Traffic lights can be configured to skip a phase when nothing is waiting
Transport Fever 3 official screenshot
Transport Fever 3. Official screenshot from the Steam store page. Image belongs to Urban Games and Paradox Interactive.

Maps and environments

The largest map is the same size as the largest in Transport Fever 2. Urban Games is testing an additional experimental size but has refused to promise it. The reasoning is arithmetic: doubling a 2x2 map to 4x4 takes the area from 4 to 16, and the processing cost climbs far faster than the area because every resident, vehicle and pedestrian is simulated individually.

What did change is the terrain. Maps are generated from several regions with distinct biomes that blend into each other, and the reworked temperate zone replaces the old easy river-bank routes with lakes and tributaries. There is a new subarctic environment, tropical maps got island-hopping and dormant volcanoes, and the dry environment leans harder into canyons and mesas.

Transport Fever 3 official screenshot of terrain
Transport Fever 3 map generation. Official screenshot from the Steam store page. Generated maps blend several biome regions rather than repeating one palette.

Day and night cycles appear in the series for the first time, with physical skies and cloud cover that changes the lighting. Weather and time can be adjusted or switched off entirely.

Vehicles and maintenance

More than 300 vehicles ship at launch across rail, road, water and air. They never break down. What happens instead is quieter: a poorly maintained vehicle loses top speed, power and comfort rating, and puts out more noise and pollution.

Depots handle a few vehicles at a time. Dedicated maintenance buildings cover a far larger catchment, and the waypointing system was upgraded so you can send surface routes past one on purpose. Aircraft flight paths can be edited per flight to keep planes over industrial land rather than housing.

Transport Fever 3 official screenshot showing vehicles
Transport Fever 3. Official screenshot from the Steam store page. Vehicles carry a maintenance value that affects speed, noise and pollution rather than causing breakdowns.

Modding on every platform

Transport Fever 3 does not use the Steam Workshop. It has its own mod hub inside the game, and the reason is fairness: a GOG or Epic buyer has no Workshop, and a console player never did. The hub puts every platform on the same list.

Urban Games spent months working with experienced modders and pays them for a curated selection with a quality seal. More than 50 curated mods are prepared for launch day. Transport Fever 2 mods carry over with rework, mostly for lighting and other technical elements, and the studio says the work is much lighter than the Transport Fever 1 to 2 transition was.

Transport Fever 3 - What I Learned from the Devs at Gamescom, Squirrel. The mod hub, map size, weather and traffic light systems, explained by the studio.

Answers before you begin

  • Is it a city builder? No. You run a transport company. Cities grow in response to your network, but you do not zone land. Full comparison
  • Should I buy Transport Fever 2 or wait? Transport Fever 2 is finished and has years of Workshop mods. Transport Fever 3 has the new hub, delivery deadlines and better road tools, but its mod library starts empty. Side by side
  • Will my machine run it? GTX 1060 and 8 GB of RAM is the floor. Urban Games also started the game on a GTX 960 during testing. Full requirements
  • Is there a demo? No demo and no beta programme. Release details
  • How do I get mods on console? Through the in-game hub, the same list PC players see. Mods explained

How this site handles uncertainty

The game is not out yet. Some facts are confirmed by Urban Games, Paradox or a store page. A lot of what circulates elsewhere is extrapolation from trailers. We label the difference instead of smoothing it over, and every page names its sources at the bottom.

If a detail is not sourced, the page says so. Three months from now that is still worth more than a confident guess.

Where to go next

Every page below answers one question players ask before launch. The wiki page also carries a history of the series, which is useful if you are deciding whether to start with Transport Fever 2 or go straight to 3.

Page index

Every page, and what it answers

Each card is a question players ask before launch. Open one and you get the answer first, the sources second.

Answers

Is there multiplayer in Transport Fever 3?

No. Transport Fever 3 ships as a single-player game, and Urban Games says multiplayer is not planned for after launch either.

Read more
Release

Transport Fever 3 system requirements

Minimum is a GTX 1060 with 8 GB of RAM on 64-bit Windows. Urban Games tested on a GTX 960 as well. Mac and Linux are both supported.

Read more
Answers

How big are the maps in Transport Fever 3?

Not bigger than Transport Fever 2. The largest size matches Transport Fever 2's biggest option, and a larger experimental map is being tested but not promised.

Read more
Answers

Transport Fever 3 mods and the new mod hub

There is no Steam Workshop requirement. Transport Fever 3 uses an in-game mod hub that works on every platform, and Urban Games says over 50 curated mods are ready for day one.

Read more
Release

Transport Fever 3 release date and platforms

September 29, 2026, on PC, PlayStation 5 and Xbox Series X|S. There is no demo and no beta program to join.

Read more
Release

Transport Fever 3 price and editions

Standard is $49.99. Deluxe adds six named vehicles, two landmarks, wildlife, three handcrafted maps and the franchise soundtracks. Neither edition is a season pass.

Read more
Systems

Vehicles in Transport Fever 3

More than 300 vehicles at launch. They never break down, but neglecting maintenance raises noise and pollution and lowers top speed.

Read more
Systems

Industries and cargo in Transport Fever 3

Cargo now has delivery deadlines. Meat is the tightest at around ten months of game time, stone the most forgiving at almost four years. Warehouses extend the window.

Read more
Compare

Transport Fever 3 versus Transport Fever 2

Same engine, same largest map size, same single-player design. The changes are in modding, city growth, cargo deadlines, junctions and stations.

Read more

Start with the question you actually have

How this site handles uncertainty

The game is not out yet. Some facts are confirmed by Urban Games or Paradox; a lot of what circulates elsewhere is extrapolation. We label the difference instead of smoothing it over.

If a detail is not sourced, the page says so. Three months from now that is still worth more than a confident guess.